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A behind the scenes look at my Lunar Lander Clone

  • Writer: Evan Holtz
    Evan Holtz
  • Oct 24, 2019
  • 1 min read

I'm nearing completion on the Lunar Lander Clone I've been working on, so I thought I'd show the inner workings of some of the game's elements.


 

Pictured Below: How most of the movement in my game works.


 

Pictured Below: Here's how the camera in my game works. There's a collision sprite that is normally invisible that follows the player squid sprite. When the collision sprite overlaps with certain objects, various layers will be zoomed in on.



 

Pictured Below: How my game handles the player squid landing on the point platforms.



 
 
 

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