- Evan Holtz
- 1 min read
I'm nearing completion on the Lunar Lander Clone I've been working on, so I thought I'd show the inner workings of some of the game's elements.
Pictured Below: How most of the movement in my game works.

Pictured Below: Here's how the camera in my game works. There's a collision sprite that is normally invisible that follows the player squid sprite. When the collision sprite overlaps with certain objects, various layers will be zoomed in on.

Pictured Below: How my game handles the player squid landing on the point platforms.
